![]() ![]() With engine-mode: 2, fake ores obstruct the view of real blocks. Ores exposed to air in caves or water from a lake will not be With engine-mode: 1, only ores that are entirely coveredīy solid blocks will be hidden. The following images 1 show how each mode will look for a player using Xray with the recommendedĬonfiguration in both the overworld and nether.Įspecially on the client side, engine-mode: 1 is much less computationally intensive, whileĮngine-mode: 2 may better prevent Xray. engine-mode: 3 works the similarly to engine-mode: 2, but instead of randomizing every block, it only randomizes blocks per chunk layer. In contrast, engine-mode: 2 will replace both hidden-blocks and replacement-blocks Other "fake" blocks, stone ( deepslate at y < 0), netherrack, or end_stone based on theĭimension. engine-mode: 1 replaces specified blocks ( hidden-blocks) with For reference documentation,Īnti-Xray has three different modes. ![]() This guide is a step-by-step walk-through for configuring Anti-Xray. If you aren't already familiar with per world configuration, please take a moment to familiarize ![]()
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